Elemental HERO Flash
LIGHT 4

Elemental HERO Flash

  • Archetype:
  • Elemental HERO

  • ATK:
  • 1100

  • DEF:
  • 1600

  • View:
  • 4495




When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
46± 8/ 100
Power Score
Intrinsic 43
Deck 47

Elemental HERO Flash — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 47 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Searcher/Tutor

Why it scores here

Elemental HERO Flash does not score on its 1100 ATK or Level 4 body. Its value is a graveyard effect: it banishes itself and three differently named Elemental HERO monsters from the graveyard to add a Normal Spell from the graveyard to hand, and the Miracle Fusion partner link (69% of decks) suggests the usual target. The effect needs a battle destruction, four graveyard cards, and HERO density, and it costs net graveyard cards for one card back, so the score stays in the mid-40s. Its strong deck footprint (29 of 29 decks, 10 archetypes) earns only a modest deck-synergy term because no combo evidence confirms what it converts into.

Axis scores

Axis Score Evidence
Accessibility 35 Needs a battle destruction and three other differently named HERO monsters in the graveyard before it can act, so it is conditional rather than live in the opening hand (verified text; decks show it in 29 of 29 decks).
Combo & Conversion 40 The only conversion is retrieving one Normal Spell to hand; no combo boards were supplied, so the conversion depth is text-only inference (inferred).
Resource Economy 40 It banishes four graveyard cards to return one card to hand, which is a poor card-for-card ratio, partly offset by graveyard recursion (verified text; inferred ratio).
Effect & Interaction 5 The effect has no opponent interaction, negation, or removal (verified text).
Material Utility 40 A generic Level 4 Light Warrior body that is usable as Fusion or Xyz material, but its effect banishes it from the graveyard when used (verified text; inferred from level and attribute).
Resilience & Flexibility 35 The trigger is limited to battle destruction into the graveyard and the cost is heavy, so one interruption or missing HERO body shuts it down (inferred from text).
Deck-Building Efficiency 75 Single-copy-typical with no garnet or lock restriction, a cheap slot in HERO shells (observed: avg 1.24 copies per deck, max 3).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 43, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a Normal Spell (the Miracle Fusion link suggests a common target) from the graveyard to hand
  • Generic single-copy body that fits into any Elemental HERO shell
  • Widely played across 10 archetypes and 4 gameplay types, so the line is portable

Weaknesses

  • Requires a battle destruction, four graveyard cards including three differently named HERO monsters, and self-banishes
  • Returns one card for four graveyard cards, a poor ratio
  • Zero opponent interaction and no hand or board presence

Counters / choke points

  • Graveyard hate that removes or banishes the HERO monsters needed for the three-name cost
  • Preventing the battle destruction, such as by avoiding battles or by a flag that blocks graveyard-trigger effects

Best use

Graveyard recursion for a Normal Spell in HERO decks. Decks: Elemental HERO shells with Miracle Fusion, Heroic and Elemental HERO Stratos lines. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect: when destroyed by battle and sent to the Graveyard, banish itself and three differently named Elemental HERO monsters from the Graveyard to add a Normal Spell from the Graveyard to hand; Level 4 Light Warrior Effect Monster, 1100 ATK / 1600 DEF, Elemental HERO archetype; Appears in 29 of 29 recent decks, with 10 distinct archetypes across 4 gameplay types
  • Observed: Average 1.24 copies per deck (23 decks run 1 copy, 5 run 2, 1 runs 3); Miracle Fusion co-occurs in 69% of decks, Elemental HERO Stratos in 82.8%
  • Inferred: The Normal Spell target is most likely Miracle Fusion, given the partner data (not confirmed by any text or combo); Its graveyard trigger is hard to reach in practice because it needs a battle destruction plus four graveyard cards; Its material and resilience scores rest on text and level or attribute, not on recorded boards
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only 8 of 29 decks are unlabelled ('Không có') so the archetype split is incomplete











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