LIGHT
4Elemental HERO Flash
Archetype:
Elemental HERO
ATK:
1100
DEF:
1600
View:
4495
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
Elemental HERO Flash — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 47 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Searcher/Tutor
Why it scores here
Elemental HERO Flash does not score on its 1100 ATK or Level 4 body. Its value is a graveyard effect: it banishes itself and three differently named Elemental HERO monsters from the graveyard to add a Normal Spell from the graveyard to hand, and the Miracle Fusion partner link (69% of decks) suggests the usual target. The effect needs a battle destruction, four graveyard cards, and HERO density, and it costs net graveyard cards for one card back, so the score stays in the mid-40s. Its strong deck footprint (29 of 29 decks, 10 archetypes) earns only a modest deck-synergy term because no combo evidence confirms what it converts into.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Needs a battle destruction and three other differently named HERO monsters in the graveyard before it can act, so it is conditional rather than live in the opening hand (verified text; decks show it in 29 of 29 decks). |
| Combo & Conversion | 40 | The only conversion is retrieving one Normal Spell to hand; no combo boards were supplied, so the conversion depth is text-only inference (inferred). |
| Resource Economy | 40 | It banishes four graveyard cards to return one card to hand, which is a poor card-for-card ratio, partly offset by graveyard recursion (verified text; inferred ratio). |
| Effect & Interaction | 5 | The effect has no opponent interaction, negation, or removal (verified text). |
| Material Utility | 40 | A generic Level 4 Light Warrior body that is usable as Fusion or Xyz material, but its effect banishes it from the graveyard when used (verified text; inferred from level and attribute). |
| Resilience & Flexibility | 35 | The trigger is limited to battle destruction into the graveyard and the cost is heavy, so one interruption or missing HERO body shuts it down (inferred from text). |
| Deck-Building Efficiency | 75 | Single-copy-typical with no garnet or lock restriction, a cheap slot in HERO shells (observed: avg 1.24 copies per deck, max 3). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 43, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers a Normal Spell (the Miracle Fusion link suggests a common target) from the graveyard to hand
- Generic single-copy body that fits into any Elemental HERO shell
- Widely played across 10 archetypes and 4 gameplay types, so the line is portable
Weaknesses
- Requires a battle destruction, four graveyard cards including three differently named HERO monsters, and self-banishes
- Returns one card for four graveyard cards, a poor ratio
- Zero opponent interaction and no hand or board presence
Counters / choke points
- Graveyard hate that removes or banishes the HERO monsters needed for the three-name cost
- Preventing the battle destruction, such as by avoiding battles or by a flag that blocks graveyard-trigger effects
Best use
Graveyard recursion for a Normal Spell in HERO decks. Decks: Elemental HERO shells with Miracle Fusion, Heroic and Elemental HERO Stratos lines. Suggested copies: 1.
Evidence & gaps
- Verified: Effect: when destroyed by battle and sent to the Graveyard, banish itself and three differently named Elemental HERO monsters from the Graveyard to add a Normal Spell from the Graveyard to hand; Level 4 Light Warrior Effect Monster, 1100 ATK / 1600 DEF, Elemental HERO archetype; Appears in 29 of 29 recent decks, with 10 distinct archetypes across 4 gameplay types
- Observed: Average 1.24 copies per deck (23 decks run 1 copy, 5 run 2, 1 runs 3); Miracle Fusion co-occurs in 69% of decks, Elemental HERO Stratos in 82.8%
- Inferred: The Normal Spell target is most likely Miracle Fusion, given the partner data (not confirmed by any text or combo); Its graveyard trigger is hard to reach in practice because it needs a battle destruction plus four graveyard cards; Its material and resilience scores rest on text and level or attribute, not on recorded boards
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only 8 of 29 decks are unlabelled ('Không có') so the archetype split is incomplete






